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SteelSeries Arctis Nova Pro Omni Review: Who Needs It?

The Nova Pro Omni solves complicated PC and console audio setups, but most buyers do not need every input. Here is who should pay for it.

SolderMagUpdated 13 min read

Research-based guide

Recommendations are checked against product documentation, availability, comparative evidence, and clearly disclosed hands-on work where it exists.

How we evaluate

Quick picks

The short answer, with the trade-off
SteelSeries Arctis Nova Pro Omni Review: Who Needs It?

The SteelSeries Arctis Nova Pro Omni is worth buying for a desk with several game systems that need to stay connected. Its GameHub can mix PC communication with console game audio, keep a phone connected over Bluetooth, and switch among Xbox, PlayStation, PC, Mac, and Switch without rebuilding the desk each time.

That is also why most people should skip it. If your setup is one PC or console plus a phone, the cheaper Arctis Nova 7 Gen 2 already handles simultaneous 2.4GHz and Bluetooth audio. If you own the original flagship, our Nova Pro Omni vs Nova Pro Wireless comparison is the better place to decide whether upgrading makes sense.

This is a research-based review. SolderMag has not completed hands-on sound, microphone, ANC, latency, comfort, battery, wireless-range, or durability testing of the Nova Pro Omni. The verdict is based on current SteelSeries product and support documentation, exact US Amazon product validation, platform support, source-routing behavior, and comparison with simpler headsets.

Short verdict

Buy the Nova Pro Omni if you can name the sources that must remain connected and heard together. The strongest example is Discord from a PC mixed with game audio from an Xbox or PlayStation, while a phone remains available over Bluetooth. The three USB inputs, line-in, line-out, mobile controls, onboard microphone processing, and dual hot-swap batteries all support that kind of desk.

Skip it if you are buying on the promise of better sound alone. SteelSeries documents Hi-Res Wireless certification, revised ANC, new drivers, and a new microphone system, but those features need matched listening and measurement before they justify the purchase by themselves. A complex base station is not better value when half its connections remain empty.

The main trade-off is simple: Omni removes source-routing friction by adding cost and setup complexity.

Who this is for

The Nova Pro Omni makes sense for:

  • a PC and console that must be heard at the same time;
  • a desk with Xbox, PlayStation, PC, or Switch kept permanently connected;
  • console chat in a noisy room where onboard microphone processing is useful;
  • buyers who want one headset model across Xbox and PlayStation;
  • long desk sessions where swapping a charged battery is easier than plugging in;
  • streaming or work setups that use line-in or line-out;
  • people who will adjust presets from a phone instead of opening desktop software.

The PC-plus-console case is the best reason to buy. It solves a real limitation that ordinary dual-wireless headsets do not: two live USB sources rather than one game source plus a phone.

Who should skip it

Skip the Omni if:

  • one PC or one console is the only game source;
  • simultaneous phone audio is the only second-source requirement;
  • you want a light travel headphone rather than a desk system;
  • a wired headset and separate microphone already work well;
  • you will not use the GameHub, hot-swap batteries, or cross-platform routing;
  • you need proven sound, comfort, microphone, or ANC results before buying;
  • the current price gap would fund a more useful desk upgrade.

For a normal PC-and-phone setup, the Nova 7 Gen 2 review covers the sensible step down. For a flagship with ANC but no large source hub, our Nova 7 Gen 2 vs Razer BlackShark V3 Pro comparison explains another route.

Nova Pro Omni specifications in context

FeatureNova Pro OmniWhat it means for the buyer
Main wireless link2.4GHz through the GameHubLow-latency desk connection for games
Secondary wirelessBluetoothPhone audio, calls, app control, or another mobile source
GameHub inputsThree USB host inputs plus 3.5mm line-inSeveral systems can remain cabled to one base
Documented live mixUp to two USB sources, Bluetooth, and line-inPC chat and console audio can remain audible together
Output3.5mm line-outUseful for speakers, a stream path, or another audio device
Platform supportPC, Xbox, PlayStation, Switch, Mac, and mobile pathsOne model avoids the old Xbox-versus-PlayStation SKU split
Battery systemTwo removable batteries; one charges in the GameHubSwap instead of tethering the headset during normal desk use
Noise controlActive noise cancellation and transparency modesFeature presence is confirmed; effectiveness is not tested here
MicrophoneRetractable ClearCast Pro with onboard noise rejectionProcessing follows the headset beyond a Windows-only software path
Audio controlGameHub, onboard controls, Companion App, and GG/SonarUseful flexibility, but more settings to manage
Wireless audio claimHi-Res Wireless certified, 96kHz/24-bit processingConfirms technical capability, not an audible win for every buyer

The table describes documented capability, not measured performance. Source device, firmware, wireless conditions, EQ, ANC, fit, chat software, and the game itself can all change the result.

GameHub: the reason this headset exists

The GameHub is not a decorative charging stand. It is the centre of the product and the main reason to pay for it.

SteelSeries documents three USB host inputs:

  • USB 1 supports PC, PlayStation, Switch TV mode, and Mac; it is the input used for Sonar.
  • USB 2 supports the same broad group of non-Xbox systems.
  • USB 3 adds the licensed Xbox path while also supporting PC, PlayStation, Switch TV mode, and Mac.

There is also a line-out connection for speakers or a stream path and a line-in connection for another analog source. Bluetooth adds a phone or mobile device.

The important distinction is between connected and mixed. Three USB systems can remain attached, but SteelSeries describes the maximum live mix as two USB sources plus Bluetooth and line-in. Do not assume all three USB inputs play simultaneously in every configuration.

A useful setup might look like this:

  1. Work or gaming PC on USB 1 for Sonar and chat.
  2. Xbox on USB 3 for licensed console audio.
  3. PlayStation or Switch on USB 2 for quick source changes.
  4. Phone over Bluetooth for calls, music, or app control.
  5. Speakers on line-out for listening without the headset.

That is a coherent reason to buy. A single PC connected to USB 1 with every other port empty is not.

Can it mix PC and console audio?

Yes. SteelSeries explicitly documents simultaneous PC and console audio. That lets a PC handle Discord, a browser, a stream, or work calls while a console supplies game sound.

This is different from the common “dual wireless” feature. Many headsets can mix one 2.4GHz game source with Bluetooth from a phone. Omni can mix two USB sources before Bluetooth and line-in are counted.

That can remove awkward workarounds such as:

  • moving voice chat to a phone because the console owns the headset dongle;
  • reconnecting the USB receiver every time the active system changes;
  • routing console audio through a monitor with unpredictable latency or controls;
  • using a capture device only to hear a second source;
  • keeping two headsets on the desk for different platforms.

The trade-off is cable density. A fully used GameHub means several USB cables, power, and possibly two analog leads. Plan its position before ordering and leave enough room for cable bends.

Xbox, PlayStation, PC, Switch, and Mac support

The Omni is easier to buy correctly than the original Nova Pro Wireless. SteelSeries lists Xbox and PlayStation support on the same model, with the Xbox-compatible path on GameHub USB 3.

The original flagship used separate platform variants. Its Xbox model was the safer broad-compatibility purchase because Xbox USB audio needs the licensed connection. Omni removes that product-family trap, but its port assignments still matter.

Before connecting everything, decide:

  1. which PC needs Sonar and therefore USB 1;
  2. which device requires the Xbox-compatible USB 3 port;
  3. which two USB sources must be heard together;
  4. whether Bluetooth is for audio, calls, or only Companion App control;
  5. whether line-out should follow the active source or a streaming path.

Do not judge compatibility from the connector shape alone. USB-C describes the plug, not the audio features available on every platform.

Battery hot-swap behavior

Two removable batteries are included in the system. One powers the headset while the spare charges in the GameHub. When the active battery runs low, swap it rather than connecting a charging cable.

SteelSeries' support guidance says the headset can power back on automatically when the replacement is fitted within the hot-swap window. The battery can also charge inside the headset through the USB-C port beneath the left speaker plate, which is useful away from the GameHub.

This is better described as continuous desk availability than literally unlimited battery life. Batteries still age, the spare still needs to charge, and the swap still requires a brief interruption. The system is valuable because it removes the normal hours-long charging stop from routine desk use.

SolderMag has not measured runtime per battery, charge time, or capacity loss. SteelSeries says the Omni improves battery efficiency over the original Nova Pro Wireless, but real runtime will change with volume, ANC, Bluetooth, source mixing, microphone use, wireless conditions, firmware, and battery age.

ANC, sound, and microphone: what remains unverified

The Nova Pro Omni includes active noise cancellation, transparency mode, custom 40mm drivers, a retractable ClearCast Pro microphone, and onboard microphone noise rejection. SteelSeries also promotes Hi-Res Wireless certification and 96kHz/24-bit processing.

Those are verified features. Their real performance is not verified by this review.

Active noise cancellation

ANC can be useful against steady fan, air-conditioner, or traffic noise. Its effectiveness changes with the seal around glasses and hair, head shape, noise frequency, firmware, and selected mode. Some listeners also dislike the pressure sensation created by active cancellation.

We would not buy the Omni solely because SteelSeries reports an ANC improvement. Try the exact headset with a workable return policy if isolation is the deciding feature. If travel and music matter more than game routing, start with our noise-cancelling headphones guide.

Audio and Hi-Res Wireless

The certification confirms a supported high-resolution wireless chain under the relevant conditions. It does not prove that every game, Bluetooth source, voice chat, or streaming service will use that path, or that every listener will prefer the result.

Driver tuning, EQ, seal, source material, codec, volume, and hearing matter more than the badge alone. Start with a neutral preset and change one setting at a time.

Microphone and noise rejection

The ClearCast Pro microphone retracts into the earcup and performs its noise processing onboard. That cross-platform processing is the practical improvement: a console user does not need Windows Sonar running to access the headset's own rejection system.

SteelSeries publishes strong noise-reduction percentages from its testing. Treat them as manufacturer results. Keyboard noise, voice level, microphone position, room acoustics, firmware, and processing strength all affect the outcome. Heavy rejection can also remove natural detail from speech.

Listen to a current-firmware recording made through the same platform and chat app you use before buying the headset for voice quality.

Controls and software

The Omni can be adjusted through the GameHub, controls on the headset, the SteelSeries Companion App, and GG/Sonar on a supported PC. SteelSeries also provides a large library of game-specific EQ presets.

That is useful when each platform needs a different setup. It is also easy to overcomplicate.

Start with this order:

  1. Update the headset and GameHub firmware.
  2. Name or note each connected source.
  3. Set one neutral output level for each source.
  4. Configure microphone gain without clipping.
  5. Check sidetone at normal speaking volume.
  6. Test source mixing before changing EQ.
  7. Add one game preset only if it solves a specific audibility problem.

Do not stack a footstep preset, spatial processing, aggressive limiter, and chat EQ before the basic routing works. If something sounds wrong, a simpler signal path is easier to diagnose.

Value: pay for routing, not prestige

The Omni is a premium desk system. Its value rises with every source-routing problem it removes and falls with every unused port.

We would pay extra when:

  • PC voice chat and console audio must be live together;
  • both Xbox and PlayStation are used regularly;
  • onboard microphone processing is needed on console;
  • the dual-battery loop prevents real interruptions;
  • a phone is the preferred place to adjust presets;
  • line-in or line-out replaces another box on the desk.

We would not pay extra for:

  • a Hi-Res badge without compatible sources and careful listening;
  • an ANC percentage without trying the fit;
  • hundreds of presets that will never be opened;
  • three USB inputs when only one device is used;
  • the idea that flagship automatically means better comfort.

Check the current price gap when you buy. The Omni vs original Nova Pro Wireless comparison maps the new hardware to upgrade value without relying on a fixed price.

Alternatives

SteelSeries Arctis Nova 7 Gen 2

The sensible SteelSeries pick for most people. It mixes one 2.4GHz source with Bluetooth, has mobile controls, and avoids the GameHub. Buy it when a PC or console plus a phone is the entire setup.

SteelSeries Arctis Nova 7 Gen 2 product photo
Simpler value pickResearch-based

SteelSeries Arctis Nova 7 Gen 2

Choose it when simultaneous game and phone audio is enough and a multi-system base would sit mostly unused.

Why it works

  • Simultaneous 2.4GHz and Bluetooth
  • Mobile controls
  • No large base station to cable

Main trade-off

  • No listening ANC
  • Cannot mix two USB game sources
  • No hot-swap battery system
Check price on Amazon

Original Arctis Nova Pro Wireless

The older flagship remains enough for two attached USB systems that do not need to play together, plus simultaneous Bluetooth. It keeps ANC and dual hot-swap batteries. Check the exact platform version before buying; the Xbox model has the broadest original-model compatibility.

Razer BlackShark V3 Pro

Choose the Razer when hybrid ANC, a detachable microphone, and simultaneous game-plus-phone audio matter more than a multi-system base. It is a headset-first solution rather than a desk-routing system.

Separate headphones and microphone

A normal headphone plus standalone USB microphone can be better for music or calls at one desk. It is worse for console switching, compact controls, and keeping the full setup on one wireless device.

For a wider shortlist, see the best gaming headsets guide.

Nova Pro Omni buying checklist

Before ordering:

  1. Write down every source that will connect.
  2. Mark the two USB sources that need simultaneous audio.
  3. Reserve USB 1 for the PC that needs Sonar.
  4. Reserve USB 3 for Xbox if applicable.
  5. Confirm desk space for the GameHub and cable bends.
  6. Check whether Bluetooth is for calls, music, or app control.
  7. Confirm the exact colour and product title on the retailer page.
  8. Check return terms for fit and ANC comfort.
  9. Compare the current price with the original Nova Pro Wireless and Nova 7 Gen 2.
  10. Do not buy for sound, mic, or ANC superiority without evidence you trust.

FAQ

Is the SteelSeries Arctis Nova Pro Omni worth it?

It is worth it when PC and console audio must play together, several systems need to remain connected, or cross-platform microphone processing and mobile controls remove daily friction. It is poor value for one PC or console plus a phone.

Can the Nova Pro Omni play PC and Xbox audio at the same time?

Yes. SteelSeries documents simultaneous PC and console audio. The GameHub's USB 3 port is the Xbox-compatible input, while USB 1 is the PC path used for Sonar.

Can it play three USB sources at once?

SteelSeries documents three USB host connections, but describes the live four-source mix as two USB sources plus Bluetooth and line-in. Do not buy it expecting all three USB inputs to play simultaneously in every setup.

Does the Nova Pro Omni work on both Xbox and PS5?

Yes. SteelSeries lists Xbox and PlayStation support for the same Omni model. Port assignment still matters because the Xbox-compatible path is on GameHub USB 3.

Does it have unlimited battery life?

It has two removable batteries so one can charge in the GameHub while the other powers the headset. That prevents normal desk charging downtime, but batteries still age and swapping causes a brief interruption.

Is its ANC better than the original Nova Pro Wireless?

SteelSeries says the ANC system is improved, but SolderMag has not measured the two headsets under matched conditions. Fit, seal, glasses, head shape, noise type, firmware, and settings can change the result.

Is the microphone good for streaming?

It has a retractable ClearCast Pro microphone with onboard noise rejection. That is a useful feature set, but this research-based review has not verified voice quality, processing artifacts, or consistency across streaming apps.

Final recommendation

Buy the SteelSeries Arctis Nova Pro Omni when source routing is the problem: PC chat mixed with console audio, Xbox and PlayStation on one desk, a phone kept live over Bluetooth, or a stream path that uses line-in or line-out.

Skip it when one game source and a phone cover the routine. The Nova 7 Gen 2 is enough for that job, while the original Nova Pro Wireless remains a capable value option for simpler flagship setups.

The Omni earns its place through connections, not status. If you cannot name the extra source that needs to stay live, you probably do not need it.

Sources and methodology

Product identity, connections, platform support, controls, battery design, and manufacturer claims were checked on August 31, 2026. Price, seller, stock, fit, real battery life, sound, microphone quality, ANC performance, latency, wireless range, and long-term reliability remain unverified unless explicitly stated otherwise.

As an Amazon Associate I earn from qualifying purchases.